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TED Talks, Tom Wujec: Build a tower, build a team

Tom Wujec: Build a tower, build a team

Several years ago here at TED, Peter Skillman introduced a design challenge called the marshmallow challenge.

And the idea's pretty simple: Teams of four have to build the tallest free-standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string and a marshmallow. The marshmallow has to be on top. And, though it seems really simple, it's actually pretty hard because it forces people to collaborate very quickly. And so, I thought this was an interesting idea, and I incorporated it into a design workshop. And it was a huge success. And since then, I've conducted about 70 design workshops across the world with students and designers and architects, even the CTOs of the Fortune 50, and there's something about this exercise that reveals very deep lessons about the nature of collaboration, and I'd like to share some of them with you.

So, normally, most people begin by orienting themselves to the task. They talk about it, they figure out what it's going to look like, they jockey for power. Then they spend some time planning, organizing, they sketch and they lay out spaghetti. They spend the majority of their time assembling the sticks into ever-growing structures. And then finally, just as they're running out of time, someone takes out the marshmallow, and then they gingerly put it on top, and then they stand back, and -- ta-da! -- they admire their work. But what really happens, most of the time, is that the "ta-da" turns into an "uh-oh," because the weight of the marshmallow causes the entire structure to buckle and to collapse. So there are a number of people who have a lot more "uh-oh" moments than others, and among the worst are recent graduates of business school. (Laughter) They lie, they cheat, they get distracted and they produce really lame structures. And of course there are teams that have a lot more "ta-da" structures, and among the best are recent graduates of kindergarten. (Laughter) And it's pretty amazing. As Peter tells us, not only do they produce the tallest structures, but they're the most interesting structures of them all.

So the question you want to ask is: How come? Why? What is it about them? And Peter likes to say that none of the kids spend any time trying to be CEO of Spaghetti, Inc. Right? They don't spend time jockeying for power. But there's another reason as well. And the reason is that business students are trained to find the single right plan, right? And then they execute on it. And then what happens is, when they put the marshmallow on the top, they run out of time and what happens? It's a crisis. Sound familiar? Right. What kindergarteners do differently is that they start with the marshmallow, and they build prototypes, successive prototypes, always keeping the marshmallow on top, so they have multiple times to fix when they build prototypes along the way. Designers recognize this type of collaboration as the essence of the iterative process. And with each version, kids get instant feedback about what works and what doesn't work.

So the capacity to play in prototype is really essential, but let's look at how different teams perform. So the average for most people is around 20 inches; business schools students, about half of that; lawyers, a little better, but not much better than that, kindergarteners, better than most adults. Who does the very best? Architects and engineers, thankfully. (Laughter) Thirty-nine inches is the tallest structure I've seen. And why is it? Because they understand triangles and self-reinforcing geometrical patterns are the key to building stable structures. So CEOs, a little bit better than average, but here's where it gets interesting. If you put you put an executive admin. on the team, they get significantly better. (Laughter) It's incredible. You know, you look around, you go, "Oh, that team's going to win." You can just tell beforehand. And why is that? Because they have special skills of facilitation. They manage the process, they understand the process. And any team who manages and pays close attention to work will significantly improve the team's performance. Specialized skills and facilitation skills are the combination that leads to strong success. If you have 10 teams that typically perform, you'll get maybe six or so that have standing structures.

And I tried something interesting. I thought, let's up the ante, once. So I offered a 10,000 dollar prize of software to the winning team. So what do you think happened to these design students? What was the result? Here's what happened: Not one team had a standing structure. If anyone had built, say, a one inch structure, they would have taken home the prize. So, isn't that interesting? That high stakes have a strong impact. We did the exercise again with the same students. What do you think happened then? So now they understand the value of prototyping. So the same team went from being the very worst to being among the very best. They produced the tallest structures in the least amount of time. So there's deep lessons for us about the nature of incentives and success.

So, you might ask: Why would anyone actually spend time writing a marshmallow challenge? And the reason is, I help create digital tools and processes to help teams build cars and video games and visual effects. And what the marshmallow challenge does is it helps them identify the hidden assumptions. Because, frankly, every project has its own marshmallow, doesn't it? The challenge provides a shared experience, a common language, a common stance to build the right prototype. And so, this is the value of the experience, of this so simple exercise.

And those of you who are interested may want to go to MarshmallowChallenge.com. It's a blog that you can look at how to build the marshmallows. There's step-by-step instructions on this. There are crazy examples from around the world of how people tweak and adjust the system. There's world records that are on this as well.

And the fundamental lesson, I believe, is that design truly is a contact sport. It demands that we bring all of our senses to the task, and that we apply the very best of our thinking, our feeling and our doing to the challenge that we have at hand. And sometimes, a little prototype of this experience is all that it takes to turn us from an "uh-oh" moment to a "ta-da" moment. And that can make a big difference.

Thank you very much.

(Applause)

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Tom Wujec: Build a tower, build a team Том Вуджек|Вуджек|||||| Tom Wujec: Construir una torre, construir un equipo Tom Wujec: Construir uma torre, construir uma equipa Том Вуджек: Построить башню, построить команду 汤姆-伍杰克建塔,建团队

Several years ago here at TED, Peter Skillman introduced a design challenge called the marshmallow challenge. Несколько|||||||||||||||

And the idea’s pretty simple: Teams of four have to build the tallest free-standing structure out of 20 sticks of spaghetti, one yard of tape, one yard of string and a marshmallow. E a idéia é bem simples: equipes de quatro precisam construir a estrutura mais alta de 20 paus de espaguete, um metro de fita, um metro de barbante e um marshmallow. The marshmallow has to be on top. And, though it seems really simple, it’s actually pretty hard because it forces people to collaborate very quickly. And so, I thought this was an interesting idea, and I incorporated it into a design workshop. And it was a huge success. And since then, I’ve conducted about 70 design workshops across the world with students and designers and architects, even the CTOs of the Fortune 50, and there’s something about this exercise that reveals very deep lessons about the nature of collaboration, and I’d like to share some of them with you. И с тех пор я провел около 70 семинаров по дизайну по всему миру со студентами, дизайнерами и архитекторами, даже с техническими директорами Fortune 50, и в этом упражнении есть кое-что, что дает очень глубокие уроки о природе сотрудничества, и я ' Я хотел бы поделиться некоторыми из них с вами.

So, normally, most people begin by orienting themselves to the task. Поэтому, как правило, большинство людей начинают с ориентации на задачу. They talk about it, they figure out what it’s going to look like, they jockey for power. Они говорят об этом, они выясняют, как это будет выглядеть, они борются за власть. Then they spend some time planning, organizing, they sketch and they lay out spaghetti. They spend the majority of their time assembling the sticks into ever-growing structures. Они проводят большую часть своего времени, собирая палочки в постоянно растущие структуры. And then finally, just as they’re running out of time, someone takes out the marshmallow, and then they gingerly put it on top, and then they stand back, and -- ta-da! И затем, наконец, как только у них заканчивается время, кто-то достает зефир, и затем они осторожно кладут его сверху, а затем отступают, и - та-да! -- they admire their work. But what really happens, most of the time, is that the "ta-da" turns into an "uh-oh," because the weight of the marshmallow causes the entire structure to buckle and to collapse. Mas o que realmente acontece, na maioria das vezes, é que o "ta-da" se transforma em "uh-oh", porque o peso do marshmallow faz com que toda a estrutura se dobre e entre em colapso. Но то, что действительно происходит, большую часть времени, так это то, что «тада» превращается в «аааа», потому что вес зефира заставляет всю конструкцию изгибаться и разрушаться. So there are a number of people who have a lot more "uh-oh" moments than others, and among the worst are recent graduates of business school. (Laughter) They lie, they cheat, they get distracted and they produce really lame structures. (Risos) Eles mentem, trapaceiam, se distraem e produzem estruturas realmente esfarrapadas. (Смех) Они лгут, они обманывают, они отвлекаются, и они создают действительно хромые структуры. And of course there are teams that have a lot more "ta-da" structures, and among the best are recent graduates of kindergarten. E, é claro, existem equipes que têm muito mais estruturas "ta-da", e entre as melhores estão os recém-formados do jardim de infância. (Laughter) And it’s pretty amazing. As Peter tells us, not only do they produce the tallest structures, but they’re the most interesting structures of them all. Как говорит нам Питер, они не только производят самые высокие конструкции, но и являются наиболее интересными из всех.

So the question you want to ask is: How come? Why? What is it about them? Что это о них? And Peter likes to say that none of the kids spend any time trying to be CEO of Spaghetti, Inc. Right? И Питер любит говорить, что никто из детей не проводит время, пытаясь стать генеральным директором Spaghetti, Inc. They don’t spend time jockeying for power. But there’s another reason as well. And the reason is that business students are trained to find the single right plan, right? And then they execute on it. And then what happens is, when they put the marshmallow on the top, they run out of time and what happens? It’s a crisis. Sound familiar? Right. What kindergarteners do differently is that they start with the marshmallow, and they build prototypes, successive prototypes, always keeping the marshmallow on top, so they have multiple times to fix when they build prototypes along the way. То, что делают детские сады по-разному, - это то, что они начинают с зефира, и они создают прототипы, последовательные прототипы, всегда удерживая зефир на вершине, поэтому их приходится исправлять несколько раз при создании прототипов по пути. Designers recognize this type of collaboration as the essence of the iterative process. Дизайнеры признают этот тип сотрудничества как сущность итеративного процесса. And with each version, kids get instant feedback about what works and what doesn’t work. И с каждой версией дети получают мгновенную обратную связь о том, что работает, а что нет.

So the capacity to play in prototype is really essential, but let’s look at how different teams perform. Так что способность играть в прототип действительно важна, но давайте посмотрим, как работают разные команды. So the average for most people is around 20 inches; business schools students, about half of that; lawyers, a little better, but not much better than that, kindergarteners, better than most adults. Who does the very best? Кто делает самое лучшее? Architects and engineers, thankfully. (Laughter) Thirty-nine inches is the tallest structure I’ve seen. (Смех) Тридцать девять дюймов - это самая высокая конструкция, которую я видел. And why is it? А почему так? Because they understand triangles and self-reinforcing geometrical patterns are the key to building stable structures. So CEOs, a little bit better than average, but here’s where it gets interesting. Так что генеральные директора немного лучше, чем в среднем, но вот где это становится интересным. If you put you put an executive admin. Если вы положите, вы поставите исполнительного администратора. on the team, they get significantly better. в команде они становятся значительно лучше. (Laughter) It’s incredible. You know, you look around, you go, "Oh, that team’s going to win." You can just tell beforehand. And why is that? Because they have special skills of facilitation. Потому что у них есть специальные навыки фасилитации. They manage the process, they understand the process. And any team who manages and pays close attention to work will significantly improve the team’s performance. И любая команда, которая руководит работой и уделяет ей пристальное внимание, значительно улучшит ее работу. Specialized skills and facilitation skills are the combination that leads to strong success. Habilidades especializadas e habilidades de facilitação são a combinação que leva a um forte sucesso. If you have 10 teams that typically perform, you’ll get maybe six or so that have standing structures. Если у вас есть 10 команд, которые обычно выступают, вы получите около шести или около того, которые имеют постоянные структуры.

And I tried something interesting. И я попробовал что-то интересное. I thought, let’s up the ante, once. Я подумал, давайте подождем, один раз. So I offered a 10,000 dollar prize of software to the winning team. Поэтому я предложил выигравшей команде программное обеспечение на 10000 долларов So what do you think happened to these design students? Как вы думаете, что случилось с этими студентами-дизайнерами? What was the result? Каков был результат? Here’s what happened: Not one team had a standing structure. Eis o que aconteceu: nenhuma equipe tinha uma estrutura permanente. Вот что произошло: ни у одной команды не было постоянной структуры. If anyone had built, say, a one inch structure, they would have taken home the prize. Если бы кто-то построил, скажем, одно-дюймовую конструкцию, они бы забрали домой приз. So, isn’t that interesting? Так разве это не интересно? That high stakes have a strong impact. Это высокие ставки имеют сильное влияние. We did the exercise again with the same students. Мы сделали упражнение снова с теми же учениками. What do you think happened then? Как вы думаете, что случилось потом? So now they understand the value of prototyping. Так что теперь они понимают ценность прототипирования. So the same team went from being the very worst to being among the very best. Таким образом, одна и та же команда прошла путь от самых худших до самых лучших. They produced the tallest structures in the least amount of time. Они создали самые высокие конструкции за наименьшее количество времени. So there’s deep lessons for us about the nature of incentives and success. Так что у нас есть глубокие уроки о природе стимулов и успеха.

So, you might ask: Why would anyone actually spend time writing a marshmallow challenge? Итак, вы можете спросить: почему кто-то действительно тратит время на написание зефира? And the reason is, I help create digital tools and processes to help teams build cars and video games and visual effects. И причина в том, что я помогаю создавать цифровые инструменты и процессы, чтобы помочь командам создавать автомобили, видеоигры и визуальные эффекты. And what the marshmallow challenge does is it helps them identify the hidden assumptions. И задача зефира состоит в том, что он помогает им определить скрытые предположения. Because, frankly, every project has its own marshmallow, doesn’t it? The challenge provides a shared experience, a common language, a common stance to build the right prototype. Задача предоставляет общий опыт, общий язык, общую позицию для создания правильного прототипа. And so, this is the value of the experience, of this so simple exercise.

And those of you who are interested may want to go to MarshmallowChallenge.com. It’s a blog that you can look at how to build the marshmallows. There’s step-by-step instructions on this. There are crazy examples from around the world of how people tweak and adjust the system. There’s world records that are on this as well. На этом есть и мировые рекорды.

And the fundamental lesson, I believe, is that design truly is a contact sport. И основной урок, на мой взгляд, заключается в том, что дизайн действительно является контактным видом спорта. It demands that we bring all of our senses to the task, and that we apply the very best of our thinking, our feeling and our doing to the challenge that we have at hand. Это требует, чтобы мы привнесли все свои чувства к задаче и приложили все усилия, чтобы лучше всего мыслить, чувствовать и делать то, что у нас есть. And sometimes, a little prototype of this experience is all that it takes to turn us from an "uh-oh" moment to a "ta-da" moment. И иногда, маленький прототип этого опыта - это все, что нужно, чтобы превратить нас из «о-о» в момент «та-да». And that can make a big difference.

Thank you very much.

(Applause)