×

Używamy ciasteczek, aby ulepszyć LingQ. Odwiedzając stronę wyrażasz zgodę na nasze polityka Cookie.

image

It`s Okay To Be Smart, The Brain Trick That Makes Videos Work

The Brain Trick That Makes Videos Work

Thank you to Wren for supporting PBS.

Hey smart people, Joe here. In the 1820s, there was a dinner party.

Mathematician Charles Babbage was there with astronomer William Herschel. You might know

Babbage as the father of computing and Herschel as the guy who found Uranus. It

sounds like a fun dinner party. Well, after dinner, Herschel asked Babbage a question,

"How can you see two sides of a coin at the same time?" Well, Babbage's answer,

"Just look at its reflection in the mirror," pretty creative solution,

but Herschel had an even better answer. He spun the coin on the table, like magic both sides of

the coin seemed to blend together as if they were seeing them at the same time. Now, this

story got around until an Irish doctor heard it and it gave him an idea. He put two pictures on

either side of a disc. And when he spun them between the string, the two images became one.

This became known as the thaumatrope.

This was one of the most popular toys of the 19th century, but it was eventually mostly forgotten,

except that it wasn't. This and the toys that it inspired are the reason you can watch this video,

it's all why movies exist and cartoons and video games. Every moving image we view on screens,

big or small, can trace its origin to this simple illusion, one that can take still

images flashed in sequence and fool our brain into perceiving motion. So what makes this all work?

Spinning discs are one of the simplest ways to create illusions that blend images into

one. And in the 19th century, they inspired a whole range of so-called philosophical toys,

including this one, a spinning disc with several slits cut around it. Now, when viewed in a mirror,

a series of still images on one side appear as one moving image. The illusion

of apparent motion. These inspired a series of Victorian cinematic toys that were commercialized

throughout the night 19th century, selling by the thousands and captivating people around the world.

These cinematic toys became more and more complex, eventually giving birth to the era

of the moving picture. Despite the fact that no one quite knew how they worked.

Ultimately, those toys directly led to this invention: the film projector.

To create the illusion of movement, a sequence of still images is fed between a light source

and a set of lenses, projecting a series of pictures on a screen, but simply projecting

a scrolling stream of still images alone is not enough to create the illusion of motion,

we merely see an indecipherable blur. This illusion is about what you don't see.

What actually happens in a projector is one still frame is projected on screen, then the

screen goes black while the film is in advanced one full step and the next still image is shown.

The film doesn't move continuously, but instead is advanced frame by frame many times every second.

Inside the projector is a carefully timed shutter

that blocks the light so that whenever the film is moving, you only see black. When these images are

flashed on the screen at a fast enough rate, we perceive a moving picture. Before around

2010, it's likely that any movie that you saw in a theater was projected like this.

Most of the time, the movie wasn't actually moving and you spent half your time in the theater

completely in the dark. Now today, of course, films and other moving pictures are projected

digitally or displayed directly on digital screens. As you can see in these incredible clips

from our friends The Slow Mo Guys, modern screens no longer flicker to black between still images,

instead millions of individual pixels are refreshed dozens of times per second,

but effect is still the same. What's getting beamed into your eyes is a series of still

images and that's true on screens big or small. Thanks to this technology,

in the last century and a half or so, billions of minds have been tricked into seeing moving images

that aren't really there. Many of us spend hours every day staring at

these illusions and never even think twice about it and it all traces back to these.

These were the first forms of moving picture entertainment. Though, there are some hints from

caves and artifacts that prehistoric cultures may have made versions of their own long before

as well, which is pretty cool. It's been said that our understanding of vision was changed

as much by these toys as the field of biology was changed by the invention of the microscope.

Literal toys inspired fundamental questions about how our brains work,

how we perceive the world and how we construct

reality itself and scientists today are still using these illusions to tackle those questions.

I made something that I have to show you right off the bat. I hope this works.

It's my Eagleman trope.

Yes, that works surprisingly well even over video. I like it.

Why does this work? I mean, this is like a toy that people played

with in the 1830s or something? What is happening.

So why does that work? It's because when the brain sees something,

even if it's very rapid, your brain's unable to turn it on and off that quickly, so your brain

sees things for longer than your eye does. This is what's called persistence of vision.

The idea of some kind of visual persistence goes back long before Babbage's dinner party,

even to ancient Greece and Egypt. Early philosophers noticed that streaks from

lightning seem to stick around for a split second after the flash or that

the sun stayed in their vision after they looked away. Don't stare at the sun ever,

okay. The guy who invented this did an experiment where he stared at the sun and he went blind.

Just don't do it, people. It's bad for you. In the 11th century, an Arab mathematician and

philosopher noted that a flickering flame seemed to appear where it was a moment before. DaVinci

and Newton even devoted time to these mysteries. All of those early explanations centered on the

idea that the light that enters our peepers temporarily burns a scene into our eyes,

then it's basically wiped clean, our eyes refresh and then the next scene is burned in and so on.

In 1765, an Irish mathematician did this experiment with glowing embers.

He calculated the velocity you'd have to spin to see the streak of light make a complete circle

and estimated the supposed refresh rate the eye to be 130 milliseconds. You can try this

experiment for yourself. If you rapidly move a point of light, it appears to leave trails

behind. These illusions are not simply artifacts of my camera or the shutter speed, you can see

them if you try this in person. This theory that the eye acts like a camera with some refresh rate,

capturing slices of the world in single frames stuck around for a long time, but it's wrong.

That's right. It has to do with what's going on in the brain. There are many things that happen

in the retina and that's just the first stage and then you go back into the brain to an area

of the visual thalamus and then the visual cortex and then all these areas of the visual cortex.

All of these things are interplaying.

The effects in these toys and movies and screens today create an illusion neuroscientists call

apparent motion. When you see a series of still images appear to move, it's your brain that's been

fooled, not your eye, and how it really works is pretty freaky. Look at this arrangement of

dots and here's a slightly different arrangement and another. These dots are just dots, right?

But played rapidly in succession, at some point these dots become something else. And depending on

just how those dots are arranged relative to each other, as they move our brains can write

very different stories about what we're seeing, even invent different characters.

Now, look at these two dots. Does it look like one is chasing the other? Or perhaps they've

switched? Well, none of those are true. One dot is simply moving erratically around the other,

but when you add a moving background, suddenly you perceive something else.

That may feel like a trick, but there's no reason to think dots chase each other. They're just

dots. The position of one of the dots never even changes,

you made it do that. It's a story invented by your brain. How about this? Did it move or do they just

blink on and off? So why are our brains inventing stories that don't exist? Well, these little white

lies our brains tell us are an important part of understanding the visual information in our world.

If I see a bird flying and it goes behind the tree,

then a moment later I see the bird emerge on the other side of the trunk and for my motion

detectors, that's perfectly fine. I say, "Oh great, there was motion there, smooth motion."

The bird didn't disappear. Birds just don't do that in the real world.

Exactly, exactly. And this is this notion of object permanence.

Your brain is wanting to say, "I want to still hang on to that bird wherever it went."

I played a lot of Mario Brothers growing up on the old Nintendo.

And actually, when you look at what's happening frame by frame, like you got a little plumber man

standing there and then all of a sudden you have like a plumber guy

with his fist up a few pixels away and there's nothing in between that. But when you play the

game, you have this sensation that this character smoothly jumped up in the air.

That's exactly right and that's what apparent motion is about. Your brain

does all kinds of computations and says, "Oh wait,

here's Mario and there was a Mario over here. It must be the same Mario and he has moved."

Your brain makes an unconscious decision that images seen at different places

and at different times represent the same object. This is called correspondence. The

snake in the classic game isn't moving, it's simply a series of blocky shapes,

but our brains object permanence interprets the shape as the same snake between frames.

And based on our understanding of how snakes usually move in the real world,

we assemble those shapes into motion. Even in modern video games while the picture's quality

has definitely improved and the technology has increased the number of images played each second,

what we see as continuous motion is just a series of still images.

What's really interesting is that the brain can only do this in retrospect. So in other words,

it collects up the data from frame one, then from frame two and then it retrospectively says, "Ah,

it must have moved smoothly between those things." And part of the way we know this

is from a visual illusion called the colorify effect, which is if I show, let's say, a red dot

and then I show a blue dot, you will think that it moved from one position to the other, but you

will also have the impression that it changed color halfway between, and that's only possible

after the second dot has appeared, even though it feels like, "Oh, I'm seeing this thing and

it changes color to blue," you can only know the position and the color after it's over.

So your brain is going back and writing a story that never happened in between those two things.

That's exactly right. And actually, I coined the term for this some years ago called postdiction.

It's the opposite of prediction, which is to say your brain collects up all the information

about a scene before it retrospectively says what it thinks it saw. You're living about...

probably about half a second in the past. So when you think the moment now occurs,

it's already happened a long time ago, your brain's collecting up all this information,

including what's coming through your eyes and your ears and your fingertips and

your toes and everything, which comes in at different speeds. Your brain has to collect

all that up, stitch it together and then say, "Okay, here's what I think happened."

I'm really starting to question reality more and more as we talk here. Here's another example of

this. There are cells in your eyes, even in the visual processing centers of your brain that

respond fast enough to detect rapidly flickering light, but what's really interesting is there's

a threshold where your brain flips, it decides to ignore that flickering and you suddenly see a

constant light source. When the rate of flicker is higher than 35 flashes per second or so,

your brain says, "I'll just smooth this out to look like real life," even though your eyes

and parts of your brain are sensing flickering light. Movie cameras record 24 images per second,

but if you played that back at 24 flickers per second, it would look like a strobe light.

Film projector shutters flicker two or three times for each still image. Digital displays refresh two

or three times before the image changes. It's over that threshold, so your brain ignores the flicker.

When you think about this, that your brain is taking in all of this information from

your senses, it's comparing it with your past experience about how things in the universe

should behave, then your brain goes back and writes the story of what it thinks you saw,

it brings up a lot of interesting questions, like how did our brains end up this way? I mean,

our species has only been staring at illusions like these for a couple of centuries, but

our brains are way older than that. We didn't evolve with cartoons and TV and video games around

or even spinning picture discs, but being able to sense motion, even the illusion of motion,

has been a big part of our specie's survival. Maybe 99 times out of a hundred that wasn't

a tiger in the grass, it was just an illusion of motion, but our only ancestors who survived

are the ones whose motion detectors got it right the hundredth time too.

To me, what I think it illustrates is that your whole brain, your whole

perceptual world is built out of cells that are just trying to do the best job they can.

Essentially, we found a little loophole, a trick that we can play on these cells,

but we certainly didn't need to evolve to see movies.

I'm glad we did though. Otherwise,

we wouldn't be able to talk here and no one would watch YouTube. I like this reality.

I've always been attracted to visual illusions because we open our eyes and there's the world

and we take it to be reality and so it's very interesting to see how the brain

constructs this reality. It's like if you were a fish in water and you were asked to describe

water, you wouldn't be able to do it. But if you see a bubble that comes up past you,

you might think, "Whoa, what is that thing?" Well, that's exactly what visual illusions are to us.

You almost have to break the brain or find its shortcomings to figure out how it actually

works. It's doing the best that it can, I guess, with limited information.

Well, we wouldn't know what we're missing,

so we think it's doing a good job, but maybe in a hundred years when we all

wear glasses for detecting infrared and ultraviolet and the rest of the electromagnetic

spectrum, maybe we'll say, "Wow, it's actually been doing a terrible job this whole time."

I look forward to living like a bee, that sounds amazing.

So why do videos work or movies or games? Well, the old idea that our eyes work like a camera,

that motion is burned into our eyes the way light hits film, that turns out to be wrong or at least

incomplete. Your eyes are really good at sensing the universe and they do sense the

individual still images you are watching and send that information to your brain, but our

brains know that isn't how the universe really works so it fills in the gaps and blends this

with something else, something that isn't really there. Imagine if you lived in a black,

silent room, cut off from the outside world. The only descriptions of the outside world that you

get are periodic notes passed under the door. Your image of reality will be a story you write

based on that limited information. That's how it is for your brain. In something as normal

as watching TV or a movie, it isn't the actors that are creating the story, it's your brain.

So what does this all mean? Well, it means that this video is an illusion,

but it's one that you can trust. Stay curious.

Thank you to Wren for supporting PBS. Wren is a website where you calculate your carbon footprint

and then offset it by funding projects that plant trees, protect rainforests and suck carbon from

the sky. By answering a few questions about your lifestyle, you can find out your carbon footprint

and how you can reduce it. Now, no one can reduce their carbon footprint to zero,

so you can offset what you have left after reducing. Subscribers receive monthly updates

from the tree planting, rainforest protection and carbon removal projects that they support.

You get to see the trees you planted and what your money is spent on.

You can learn more about Wren's climate projects at wren.co. And as always, a big thank you to

everyone who supports the show on Patreon. We could not make these videos without you.

If you'd like to learn more about how you can support the show,

just click the link down in the description or watch this rapidly spinning disc.

You're getting very sleepy. You want to click the button

and support the show on Patreon. of computing and Herschel as the guy who found Uranus.

Learn languages from TV shows, movies, news, articles and more! Try LingQ for FREE

The Brain Trick That Makes Videos Work Der Gehirntrick, mit dem Videos funktionieren El truco cerebral que hace que los vídeos funcionen L'astuce cérébrale qui fait fonctionner les vidéos Il trucco del cervello che fa funzionare i video ビデオを機能させる脳のトリック 비디오를 작동시키는 두뇌 트릭 De hersentruc waardoor video's werken Sztuczka mózgu, która sprawia, że filmy działają O truque cerebral que faz com que os vídeos funcionem Мозговой трюк, который заставляет видео работать Videoların Çalışmasını Sağlayan Beyin Hilesi Мозковий трюк, який змушує відео працювати 让视频发挥作用的大脑技巧 讓影片發揮作用的大腦技巧

Thank you to Wren for supporting PBS. Дякуємо Рену за підтримку PBS.

Hey smart people, Joe here. In the  1820s, there was a dinner party.

Mathematician Charles Babbage was there with  astronomer William Herschel. You might know ||Беббідж||||||Вільям Гершель|||

Babbage as the father of computing and  Herschel as the guy who found Uranus. It |||||||||||||Уран| |||||obliczenia komputerowe|i|||||||| Babbage as the father of computing and Herschel as the guy who found Uranus. It

sounds like a fun dinner party. Well, after  dinner, Herschel asked Babbage a question,

"How can you see two sides of a coin at  the same time?" Well, Babbage's answer, ||||||||||||||Беббідж|

"Just look at its reflection in the  mirror," pretty creative solution, ||||відображення||||||

but Herschel had an even better answer. He spun  the coin on the table, like magic both sides of ||||||||zakręcił monetą|||||||||| |||||||він|||||||як магія||||

the coin seemed to blend together as if they  were seeing them at the same time. Now, this цей||||||як|||||||||||

story got around until an Irish doctor heard it  and it gave him an idea. He put two pictures on |||||ірландський||||||||||||||

either side of a disc. And when he spun them  between the string, the two images became one. ||||dysk||||obracał|||||||||

This became known as the thaumatrope. |||||тауматроп |||||taumatrop

This was one of the most popular toys of the 19th  century, but it was eventually mostly forgotten,

except that it wasn't. This and the toys that it  inspired are the reason you can watch this video,

it's all why movies exist and cartoons and video  games. Every moving image we view on screens,

big or small, can trace its origin to this  simple illusion, one that can take still

images flashed in sequence and fool our brain into  perceiving motion. So what makes this all work? |||||||||seeing motion||||||| |спалахнули||||||||сприйняття|||||||

Spinning discs are one of the simplest ways  to create illusions that blend images into |диски|||||||||ілюзії||||

one. And in the 19th century, they inspired a  whole range of so-called philosophical toys,

including this one, a spinning disc with several  slits cut around it. Now, when viewed in a mirror, ||||||||щілини||||||||| ||||||||szczeliny||||||||| у тому числі й цей - диск, що обертається, з кількома прорізами навколо нього. Тепер, якщо дивитися в дзеркало,

a series of still images on one side  appear as one moving image. The illusion

of apparent motion. These inspired a series of  Victorian cinematic toys that were commercialized |||||||||кінематографічний||||комерціалізовані

throughout the night 19th century, selling by the  thousands and captivating people around the world. ||||||||||urzekając ludzi|||| протягом всієї ночі 19-го століття, продаючись тисячами і зачаровуючи людей по всьому світу.

These cinematic toys became more and more  complex, eventually giving birth to the era

of the moving picture. Despite the fact  that no one quite knew how they worked.

Ultimately, those toys directly led  to this invention: the film projector. ||||||||||проектор фільмів ||||doprowadziły do||||||

To create the illusion of movement, a sequence  of still images is fed between a light source ||||||||||||podawany||||

and a set of lenses, projecting a series of  pictures on a screen, but simply projecting |||||проекція||||||||||проекція

a scrolling stream of still images alone is  not enough to create the illusion of motion,

we merely see an indecipherable blur.  This illusion is about what you don't see. ||||unreadable||||||||| |||||потемніння||||||||

What actually happens in a projector is one  still frame is projected on screen, then the |||||||||||проектується|||| Насправді в проекторі відбувається наступне: на екран проектується один нерухомий кадр, а потім

screen goes black while the film is in advanced  one full step and the next still image is shown. Екран стає чорним, коли плівка просунута на один повний крок, і на ньому відображається наступне нерухоме зображення.

The film doesn't move continuously, but instead is  advanced frame by frame many times every second. Цей|||||але|||||||багато разів||| Плівка не рухається безперервно, а просувається кадр за кадром багато разів щосекунди.

Inside the projector is a carefully timed shutter |||||||light-blocking device всередині|||||||затвор

that blocks the light so that whenever the film is  moving, you only see black. When these images are який||||так що||||||||||||||

flashed on the screen at a fast enough rate,  we perceive a moving picture. Before around

2010, it's likely that any movie that you  saw in a theater was projected like this. ||||||||||театр||||

Most of the time, the movie wasn't actually  moving and you spent half your time in the theater

completely in the dark. Now today, of course,  films and other moving pictures are projected

digitally or displayed directly on digital  screens. As you can see in these incredible clips

from our friends The Slow Mo Guys, modern screens  no longer flicker to black between still images, |||||Наші||||||мерехтіти|||||

instead millions of individual pixels  are refreshed dozens of times per second,

but effect is still the same. What's getting  beamed into your eyes is a series of still ||||||||передається||||||||

images and that's true on screens big  or small. Thanks to this technology,

in the last century and a half or so, billions of  minds have been tricked into seeing moving images ||||||||||||||обмануті||||

that aren't really there. Many of  us spend hours every day staring at

these illusions and never even think twice  about it and it all traces back to these.

These were the first forms of moving picture  entertainment. Though, there are some hints from

caves and artifacts that prehistoric cultures  may have made versions of their own long before печери||артефакти||||||||||||

as well, which is pretty cool. It's been said  that our understanding of vision was changed

as much by these toys as the field of biology  was changed by the invention of the microscope.

Literal toys inspired fundamental  questions about how our brains work,

how we perceive the world and how we construct

reality itself and scientists today are still  using these illusions to tackle those questions. сама реальність, і сьогодні вчені все ще використовують ці ілюзії для вирішення цих питань.

I made something that I have to show you  right off the bat. I hope this works. Я зробив дещо, що маю показати вам одразу. Сподіваюся, це спрацює.

It's my Eagleman trope. |||characteristic theme ||Ейглмен|троп Це мій орлиний троп.

Yes, that works surprisingly  well even over video. I like it. Так, це працює напрочуд добре навіть на відео. Мені подобається.

Why does this work? I mean, this  is like a toy that people played

with in the 1830s or something? What is happening.

So why does that work? It's because  when the brain sees something,

even if it's very rapid, your brain's unable to  turn it on and off that quickly, so your brain

sees things for longer than your eye does.  This is what's called persistence of vision.

The idea of some kind of visual persistence  goes back long before Babbage's dinner party,

even to ancient Greece and Egypt. Early  philosophers noticed that streaks from |||||||філософи||||

lightning seem to stick around for a  split second after the flash or that

the sun stayed in their vision after they  looked away. Don't stare at the sun ever, ||||||||||||||the sun|

okay. The guy who invented this did an experiment  where he stared at the sun and he went blind.

Just don't do it, people. It's bad for you.  In the 11th century, an Arab mathematician and

philosopher noted that a flickering flame seemed  to appear where it was a moment before. DaVinci |зауважив|||мерехтливий|||||||||||Да Вінчі філософ зауважив, що мерехтливе полум'я ніби з'являється там, де воно було мить тому. Да Вінчі

and Newton even devoted time to these mysteries.  All of those early explanations centered on the а Ньютон навіть присвятив час цим таємницям. Всі ці ранні пояснення були зосереджені на

idea that the light that enters our peepers  temporarily burns a scene into our eyes, ідея про те, що світло, яке потрапляє в наші очі, тимчасово випалює сцену в наших очах,

then it's basically wiped clean, our eyes refresh  and then the next scene is burned in and so on.

In 1765, an Irish mathematician did  this experiment with glowing embers.

He calculated the velocity you'd have to spin to  see the streak of light make a complete circle Він розрахував, з якою швидкістю потрібно обертатися, щоб побачити, як смужка світла зробить повне коло

and estimated the supposed refresh rate the  eye to be 130 milliseconds. You can try this

experiment for yourself. If you rapidly move  a point of light, it appears to leave trails

behind. These illusions are not simply artifacts  of my camera or the shutter speed, you can see

them if you try this in person. This theory that  the eye acts like a camera with some refresh rate, їх, якщо спробувати це особисто. Ця теорія про те, що око діє як камера з певною частотою оновлення,

capturing slices of the world in single frames  stuck around for a long time, but it's wrong. Захоплення шматочків світу в окремих кадрах довго залишалося популярним, але це неправильно.

That's right. It has to do with what's going on  in the brain. There are many things that happen

in the retina and that's just the first stage  and then you go back into the brain to an area

of the visual thalamus and then the visual cortex  and then all these areas of the visual cortex. |||таламус||||||||||||||

All of these things are interplaying. |||||interacting with each other |||||взаємодіють Всі ці речі взаємопов'язані.

The effects in these toys and movies and screens  today create an illusion neuroscientists call |||||||||||||нейробіологи|

apparent motion. When you see a series of still  images appear to move, it's your brain that's been видимий рух. Коли ви бачите, що серія нерухомих зображень рухається, це означає, що ваш мозок

fooled, not your eye, and how it really works  is pretty freaky. Look at this arrangement of

dots and here's a slightly different arrangement  and another. These dots are just dots, right?

But played rapidly in succession, at some point  these dots become something else. And depending on ||||послідовності|||||||||||

just how those dots are arranged relative to  each other, as they move our brains can write

very different stories about what we're  seeing, even invent different characters.

Now, look at these two dots. Does it look like  one is chasing the other? Or perhaps they've

switched? Well, none of those are true. One dot  is simply moving erratically around the other, ||||||||||||in an unpredictable manner||| ||||||||||||нерівномірно|||

but when you add a moving background,  suddenly you perceive something else.

That may feel like a trick, but there's no reason  to think dots chase each other. They're just |||||||||||||переслідують||||

dots. The position of one of  the dots never even changes,

you made it do that. It's a story invented by your  brain. How about this? Did it move or do they just

blink on and off? So why are our brains inventing  stories that don't exist? Well, these little white

lies our brains tell us are an important part of  understanding the visual information in our world.

If I see a bird flying and  it goes behind the tree,

then a moment later I see the bird emerge on  the other side of the trunk and for my motion

detectors, that's perfectly fine. I say, "Oh  great, there was motion there, smooth motion." детектори|||||||||||||

The bird didn't disappear. Birds  just don't do that in the real world.

Exactly, exactly. And this is  this notion of object permanence. |||||||||object permanence |||||||||постійність

Your brain is wanting to say, "I want to  still hang on to that bird wherever it went."

I played a lot of Mario Brothers  growing up on the old Nintendo. |||||Маріо|||||||

And actually, when you look at what's happening  frame by frame, like you got a little plumber man

standing there and then all of a  sudden you have like a plumber guy

with his fist up a few pixels away and there's  nothing in between that. But when you play the з||кулак|||||||||||||||| з кулаком на відстані кількох пікселів, і між ними немає нічого. Але коли ви граєте в

game, you have this sensation that this  character smoothly jumped up in the air.

That's exactly right and that's what  apparent motion is about. Your brain

does all kinds of computations and says, "Oh wait, ||||обчислення||||

here's Mario and there was a Mario over here.  It must be the same Mario and he has moved."

Your brain makes an unconscious decision  that images seen at different places

and at different times represent the same  object. This is called correspondence. The |||||||||||відповідність|

snake in the classic game isn't moving,  it's simply a series of blocky shapes, ||||||||||||кубічні форми|

but our brains object permanence interprets  the shape as the same snake between frames. |||||інтерпретує|||||||| але наш мозок об'єктивує постійність форми, інтерпретуючи її як ту саму змію між кадрами.

And based on our understanding of how  snakes usually move in the real world,

we assemble those shapes into motion. Even in  modern video games while the picture's quality |збираємо||||||||||||зображення|

has definitely improved and the technology has  increased the number of images played each second,

what we see as continuous motion  is just a series of still images.

What's really interesting is that the brain can  only do this in retrospect. So in other words, ||||||||||||в ретроспективі||||

it collects up the data from frame one, then from  frame two and then it retrospectively says, "Ah, |збирає||||||||||||||ретроспективно||

it must have moved smoothly between those  things." And part of the way we know this

is from a visual illusion called the colorify  effect, which is if I show, let's say, a red dot |||||||колірний ефект|||||||||||

and then I show a blue dot, you will think that  it moved from one position to the other, but you

will also have the impression that it changed  color halfway between, and that's only possible |||||||||половині шляху|||||

after the second dot has appeared, even though  it feels like, "Oh, I'm seeing this thing and

it changes color to blue," you can only know  the position and the color after it's over.

So your brain is going back and writing a story  that never happened in between those two things.

That's exactly right. And actually, I coined the  term for this some years ago called postdiction. |||||||||||||||постдикція Саме так. І, власне, я винайшов термін для цього кілька років тому, який називається постдикція.

It's the opposite of prediction, which is to  say your brain collects up all the information

about a scene before it retrospectively says  what it thinks it saw. You're living about... |||||looking back|||||||||

probably about half a second in the past.  So when you think the moment now occurs,

it's already happened a long time ago, your  brain's collecting up all this information,

including what's coming through your eyes  and your ears and your fingertips and

your toes and everything, which comes in at  different speeds. Your brain has to collect

all that up, stitch it together and then  say, "Okay, here's what I think happened." |||зшити|||||||||||

I'm really starting to question reality more and  more as we talk here. Here's another example of

this. There are cells in your eyes, even in the  visual processing centers of your brain that

respond fast enough to detect rapidly flickering  light, but what's really interesting is there's

a threshold where your brain flips, it decides  to ignore that flickering and you suddenly see a

constant light source. When the rate of flicker  is higher than 35 flashes per second or so, |||коли||||||вищий||||||

your brain says, "I'll just smooth this out  to look like real life," even though your eyes |||я|||це||||||||||

and parts of your brain are sensing flickering  light. Movie cameras record 24 images per second, |частини||||||||Фільм|||||

but if you played that back at 24 flickers  per second, it would look like a strobe light. але|||||||мигання||||||||стробоскоп|світло

Film projector shutters flicker two or three times  for each still image. Digital displays refresh two фільм|||мигати|||||||||цифровий|||

or three times before the image changes. It's over  that threshold, so your brain ignores the flicker. ||||||зміни|Це||||тому|||ігнорує||

When you think about this, that your brain  is taking in all of this information from Коли|||||що||||сприймає||||||

your senses, it's comparing it with your past  experience about how things in the universe ||це|||||||про ваші відчуття|||||

should behave, then your brain goes back and  writes the story of what it thinks you saw, ||тоді|||||і|пише||||||||

it brings up a lot of interesting questions,  like how did our brains end up this way? I mean, |||||||питань|||||||||||

our species has only been staring at illusions  like these for a couple of centuries, but

our brains are way older than that. We didn't  evolve with cartoons and TV and video games around

or even spinning picture discs, but being able  to sense motion, even the illusion of motion,

has been a big part of our specie's survival.  Maybe 99 times out of a hundred that wasn't

a tiger in the grass, it was just an illusion  of motion, but our only ancestors who survived

are the ones whose motion detectors  got it right the hundredth time too. |||||детектори|||||сотий||

To me, what I think it illustrates  is that your whole brain, your whole

perceptual world is built out of cells that  are just trying to do the best job they can.

Essentially, we found a little loophole,  a trick that we can play on these cells, |||||вихід із ситуації|||||||||

but we certainly didn't need  to evolve to see movies.

I'm glad we did though. Otherwise,

we wouldn't be able to talk here and no one  would watch YouTube. I like this reality.

I've always been attracted to visual illusions  because we open our eyes and there's the world

and we take it to be reality and so it's  very interesting to see how the brain

constructs this reality. It's like if you were  a fish in water and you were asked to describe конструкції|||||||||||||||||

water, you wouldn't be able to do it. But  if you see a bubble that comes up past you,

you might think, "Whoa, what is that thing?" Well,  that's exactly what visual illusions are to us.

You almost have to break the brain or find  its shortcomings to figure out how it actually ||||||||||недоліки|||||| Casi hay que romper el cerebro o encontrar sus defectos para averiguar cómo se

works. It's doing the best that it  can, I guess, with limited information.

Well, we wouldn't know what we're missing,

so we think it's doing a good job, but  maybe in a hundred years when we all

wear glasses for detecting infrared and  ultraviolet and the rest of the electromagnetic |||виявлення|||||||||

spectrum, maybe we'll say, "Wow, it's actually  been doing a terrible job this whole time."

I look forward to living like  a bee, that sounds amazing.

So why do videos work or movies or games? Well,  the old idea that our eyes work like a camera,

that motion is burned into our eyes the way light  hits film, that turns out to be wrong or at least

incomplete. Your eyes are really good at  sensing the universe and they do sense the

individual still images you are watching and  send that information to your brain, but our

brains know that isn't how the universe really  works so it fills in the gaps and blends this ||||||||||||||||змішує|

with something else, something that isn't  really there. Imagine if you lived in a black,

silent room, cut off from the outside world. The  only descriptions of the outside world that you ||||||||||описи||||||

get are periodic notes passed under the door.  Your image of reality will be a story you write

based on that limited information. That's how  it is for your brain. In something as normal

as watching TV or a movie, it isn't the actors  that are creating the story, it's your brain.

So what does this all mean? Well, it  means that this video is an illusion,

but it's one that you can trust. Stay curious.

Thank you to Wren for supporting PBS. Wren is a  website where you calculate your carbon footprint

and then offset it by funding projects that plant  trees, protect rainforests and suck carbon from ||adjust|||||||||||||

the sky. By answering a few questions about your  lifestyle, you can find out your carbon footprint |||||||||спосіб життя|||||||

and how you can reduce it. Now, no one  can reduce their carbon footprint to zero,

so you can offset what you have left after  reducing. Subscribers receive monthly updates

from the tree planting, rainforest protection  and carbon removal projects that they support.

You get to see the trees you planted  and what your money is spent on.

You can learn more about Wren's climate projects  at wren.co. And as always, a big thank you to |||||Врен|||||||||||||

everyone who supports the show on Patreon.  We could not make these videos without you.

If you'd like to learn more about  how you can support the show,

just click the link down in the description  or watch this rapidly spinning disc. simply|||||||||||||

You're getting very sleepy.  You want to click the button

and support the show on Patreon. of computing  and Herschel as the guy who found Uranus.