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BBC - 6 Minute English (YouTube), The business of eSports: 6 Minute English - YouTube

The business of eSports: 6 Minute English - YouTube

Neil: Hello and welcome to 6 Minute English.

I'm Neil.

Sam: And I'm Sam.

Neil: Now Sam, how would you define eSports?

Sam: eSports? Well this is essentially

competitive video gaming. Individuals

and teams take part in competitions

where they play video games.

Neil: So just like me and my kids at the weekend?

Sam: Well, no! eSports is enormous.

Tens of thousands of people turn up to

watch these events. The players are

professional and get paid huge

salaries – the best ones are millionaires.

Neil: Well, maybe I'm not quite in that

league yet! But the business of eSports is

our topic for this programme. Before we

press 'play' on the subject though, a

question. Approximately how much was

generated by eSports and video

games in the last year? Was it…

a) $130 million? b) $13 billion? c) $130 billion?

What do you think then, Sam?

Sam: I'm going to say $130 billion. It's a

huge amount, but I think it's that successful

at the moment.

Neil: OK, we'll find out if you're right at

the end of the programme. Not so long

ago the idea of making a living playing

computer games would have seemed

impossible. However, times have changed

as technology has improved. eSports are

even going to be included in the

2022 Asian Games. So it might not be

long before they make an appearance at

the Olympics. Gabriël Rau is a pro-eSportsman.

He was interviewed for the BBC

programme In Business. He thinks

eSports are going to grow and grow, but

does he think that's a bad thing?

It's becoming more of a normal sports

thing with this generation about to have

children and moving forward I feel like it

might even become a staple. Might

become as normal as sports are right

now. I don't think it necessarily

has to be a bad thing. It is time-consuming

though, so I feel like, if you do want to

introduce anybody, especially children,

into video games, discipline is the way to go.

Neil: So, is the growth of eSports a bad thing?

Sam: Not, according to Gabriël. He thinks

that people having children now have

grown up with computer games and

these are beginning to be seen in the

same way as traditional sports.

In fact, he thinks they will become a

staple.

Neil: And what does he mean by that?

Sam: Something that is a staple is a basic

element, something we expect.

For example, in the UK we talk about

potatoes being a staple food

and football being a staple of the school

curriculum.

Neil: But he does mention a disadvantage,

doesn't he?

Sam: Yes. He speaks quite quickly but he

says that it is time-consuming. It eats up

a lot of time!

Neil: Oh yes, I know that from my own

experience.

I can start playing a game then find that

many hours have passed and it's the

middle of the night.

Sam: And that's why Gabriël goes on to

talk about the need for discipline. This is

having strict controls and restrictions and

importantly sticking to them. So, for example, if you say you are only going to

play for an hour every day, you have to

stop playing after an hour, even if you

want to carry on. That's discipline. Neil: And he makes the point that this is

important if you are introducing children

to video games. Not everyone involved in

eSports wants to be a player. It's now

possible to study the business of eSports

at university where you can learn how to

manage eSports events.These are the

thoughts of a student on one

of those courses talking about her

response to seeing a big eSports event.

When you look at the background of how

it all comes together and the people that

spend all that time getting into it, for me I

would love to put something like that

together, not so much to play it but to put

that together and create that experience

for other people and that was just my

main aspiration really.

Neil: So she doesn't want to play, does she?

Sam: No, she doesn't. She seems more

interested in putting together an event,

which means setting up and managing an

event for others to take part in. That, she

said, was her aspiration, her ambition.

Neil: Right, before we review the

vocabulary, let's have the answer to our

quiz question. Approximately how much

was generated by eSports

and video games in the last year?

a) $130 million? b) $13 billion? or

c) $130 billion? What did you say, Sam?

Sam: I thought $130 billion.

Neil: And, for once, you're right so well

done. The actual figure was

approximately $137 billion, which was

more than the music industry when

you include music sales and concerts.

Right on now to remind ourselves of

some words and phrases from today's

programme.

Sam: Yes, we've been looking at eSports,

the world of competitive video gaming.

Neil: We heard that it was becoming so

normal that it might become a staple, an

expected basic activity in the same way

sports like football are.

Sam: But be warned, playing video games

is very time-consuming. It eats up a lot of time.

Neil: So you need to have discipline. That

means you need to have and keep to

restrictions such as the length of time you

play or the time of day you play. That is

particularly important for children.

Sam: If you organise an event, you can

say that you put it together.

Neil: And your ambition, your hope for the

future is an aspiration.

Sam: And my aspiration is to beat my

high score on my favourite game, so are

we done now, Neil?

Neil: Yes, it's game over for today. We'll

see you again soon and don't forget to

look out for more from the

BBC Learning English team online, on social

media and on our app. Bye for now.

Sam: Bye everyone!

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The business of eSports: 6 Minute English - YouTube |||电子竞技||| Das Geschäft mit dem eSport: 6 Minuten Englisch - YouTube El negocio de los eSports: 6 Minute English - YouTube Le business de l'eSport : 6 Minute English - YouTube eスポーツのビジネス6分間英語 - YouTube e스포츠의 비즈니스: 6분 영어 - YouTube Biznes w eSporcie: 6 Minute English - YouTube O negócio dos eSports: 6 Minute English - YouTube Бизнес в киберспорте: 6 Minute English - YouTube eSporun iş dünyası: 6 Minute English - YouTube 电子竞技商业:6 分钟英语 - YouTube 電競商業:6 分鐘英語 - YouTube

Neil: Hello and welcome to 6 Minute English. 尼尔|||欢迎收听|||

I'm Neil.

Sam: And I'm Sam.

Neil: Now Sam, how would you define eSports? ||||||定义|

Sam: eSports? Well this is essentially |||||本质上是

competitive video gaming. Individuals 竞技||电竞选手|个人玩家

and teams take part in competitions |队伍||||比赛

where they play video games. ||||游戏

Neil: So just like me and my kids at the weekend? |||||||孩子们|||周末 |||||||||the|

Sam: Well, no! eSports is enormous. |||||庞大的 |||||huge |||||巨大な

Tens of thousands of people turn up to 成千上万||成千上万|||到场|| tens||||||| 数万人|||||集まる|| ||||||приходити| 수만 명이 찾아온다.

watch these events. The players are ||赛事||选手们| 이 이벤트를 시청하십시오. 선수들은

professional and get paid huge |||报酬丰厚|赚大钱 |||receberá|muito dinheiro

salaries – the best ones are millionaires. 薪水|||最好的||百万富翁 |||||мільйонери |||||triệu phú

Neil: Well, maybe I'm not quite in that |||||完全|| |||私は||||

league yet! But the business of eSports is 联赛||||||| league|||||||

our topic for this programme. Before we |主题|||节目||

press 'play' on the subject though, a 按下||||按下播放键|尽管如此| |||||embora| ||na|||choć|

question. Approximately how much was 大约多少|大约多少||| |około|||

generated by eSports and video 生成的||||

games in the last year? Was it…

a) $130 million? b) $13 billion? c) $130 billion? |百万||a) 1.3 亿美元 b) 130 亿美元 c) 1300 亿美元|| a) 1억 3천만 달러? b) 130억 달러? c) 1300억 달러?

What do you think then, Sam?

Sam: I'm going to say $130 billion. It's a Sam: 1,300억 달러라고 하겠습니다. 그것은

huge amount, but I think it's that successful 巨大|大量||||||

at the moment. ||此刻 순간.

Neil: OK, we'll find out if you're right at

the end of the programme. Not so long ||||节目结束|||

ago the idea of making a living playing ||想法||谋生||谋生| ||||生計を立てる||| ||||||ganhar a vida|

computer games would have seemed ||||显得

impossible. However, times have changed 不可能。然而,时代变了。|然而|||改变了

as technology has improved. eSports are |随着科技进步||改进了||

even going to be included in the 甚至包括在内||||包括在内||

2022 Asian Games. So it might not be 亚洲的|||||| |||それは違う|||

long before they make an appearance at |很久之前||||出现| |||||aparecem|

the Olympics. Gabriël Rau is a pro-eSportsman. |奥运会|加布里埃尔|劳||||电子竞技选手 |||||||кіберспортсмен |||||||jogador de eSports

He was interviewed for the BBC |接受了采访|接受采访|||英国广播公司

programme In Business. He thinks 项目||||

eSports are going to grow and grow, but ||||不断发展||| ||||成長し続ける|||

does he think that's a bad thing?

It's becoming more of a normal sports |变得||||正常的|体育运动

thing with this generation about to have |||这一代||| ||||について||

children and moving forward I feel like it ||前进|向前发展|||| ||進む||||| |||avançar||||

might even become a staple. Might ||||essential element| ||||um elemento essencial| ||||主食| ||||основний продукт| ||||定番になるかも| może||||podstawowy|Może

become as normal as sports are right ||||sport|| 变得像运动一样正常,对吧

now. I don't think it necessarily |||||不一定 现在。我不认为这一定

has to be a bad thing. It is time-consuming |||||||||耗时 ||||||||時間がかかる| 是坏事。它是耗时的

though, so I feel like, if you do want to

introduce anybody, especially children, 介绍给|任何人|尤其是| 紹介する|||

into video games, discipline is the way to go. |||自律||||| |||規律||ビデオゲームでは||| |||||to|||

Neil: So, is the growth of eSports a bad thing? ||||增长||||| ||||crescimento|||||

Sam: Not, according to Gabriël. He thinks ||根据||加布里埃尔||

that people having children now have

grown up with computer games and 育った|||||

these are beginning to be seen in the ||开始出现||||| これらは|||||||

same way as traditional sports. |||传统的|

In fact, he thinks they will become a ||on|||będą|| 事实上,他认为他们会变得更......

staple. 订书钉 zszywacz 主食。

Neil: And what does he mean by that? |||||意思是|| |||||znaczyć|| 尼尔:他是什么意思?

Sam: Something that is a staple is a basic |||||主食|||基础的 山姆:主食指的是一种基本的东西

element, something we expect. 元素|某物||期望的事物

For example, in the UK we talk about |例如|||英国|||

potatoes being a staple food 土豆主食|作为|||

and football being a staple of the school |足球|||||| ||||основний елемент|||

curriculum. 课程设置 curriculum カリキュラム навчальний план

Neil: But he does mention a disadvantage, ||||提到||劣势 ||||||不利な点

doesn't he?

Sam: Yes. He speaks quite quickly but he |||||很快地||

says that it is time-consuming. It eats up |||||||食い尽くす|

a lot of time!

Neil: Oh yes, I know that from my own ||||||||自己的

experience. 经验。

I can start playing a game then find that ||||||然后||

many hours have passed and it's the |几个小时||过去了|||

middle of the night. 半夜||| 真夜中|||

Sam: And that's why Gabriël goes on to |||为什么|加布里埃尔|||

talk about the need for discipline. This is |||||纪律||

having strict controls and restrictions and |严格控制|严格控制||限制条件| ||||制限| ||||обмеження|

importantly sticking to them. So, for 重要的是|坚持|||| |adhering|||| 重要なのは||||| |aderindo|||| example, if you say you are only going to 例如||||||只会去||

play for an hour every day, you have to |||一小时|||||

stop playing after an hour, even if you ||之后||小时|||

want to carry on. That's discipline. |想要继续|坚持||| 想要继续。这就是纪律。 Neil: And he makes the point that this is |||||指出||| |||指摘する||||| Neil: A poukazuje na to, že je to 尼尔:他指出这一点很重要,如果你在引导孩子们

important if you are introducing children ||||介绍孩子| 重要的是如果你在引导孩子们

to video games. Not everyone involved in |||||参与其中| |||Nie|||

eSports wants to be a player. It's now |||||选手||

possible to study the business of eSports 可能||研究||||

at university where you can learn how to ||||||方法|

manage eSports events.These are the 管理电竞赛事|||这些是||

thoughts of a student on one 想法|||||

of those courses talking about her ||课程|||

response to seeing a big eSports event. 反应||||||大型电竞赛事 反応||||||

When you look at the background of how ||查看|||背景情况||如何 |||||||どのように 当你看背后的背景时

it all comes together and the people that |||汇聚一堂|||| ||まとまる||||| 一切都在一起,还有那些人

spend all that time getting into it, for me I ||||投入其中||||| 花费了大量时间对此感兴趣,对我来说

would love to put something like that |很想要|||||

together, not so much to play it but to put

that together and create that experience |||创造那个体验||体验

for other people and that was just my |他の人||||||

main aspiration really. |主要愿望| |主な目標| |aspiração principal| |сподівання|

Neil: So she doesn't want to play, does she? |||||||そうですか| 尼尔:所以她不想玩,是吗?

Sam: No, she doesn't. She seems more |||||看起来| 萨姆:不,她不想。她似乎更多

interested in putting together an event, ||组织||| ||まとめること||| 对组织一个活动感兴趣,

which means setting up and managing an ||设置和管理|||管理| |||||管理する|

event for others to take part in. That, she

said, was her aspiration, her ambition. |||抱负||抱负 |||прагнення||

Neil: Right, before we review the ||||审查|

vocabulary, let's have the answer to our 词汇||||||

quiz question. Approximately how much 小测验||大约多少||

was generated by eSports |生成的||

and video games in the last year?

a) $130 million? b) $13 billion? or |百万|||

c) $130 billion? What did you say, Sam?

Sam: I thought $130 billion. ||认为|十亿美元

Neil: And, for once, you're right so well ||ために|||||

done. The actual figure was ||实际的|实际数字|是

approximately $137 billion, which was 大约|约1370亿美元|其中|

more than the music industry when ||||行业|

you include music sales and concerts. |包括||销售||音乐会

Right on now to remind ourselves of ||||提醒自己|提醒自己| 今すぐ||||思い出すために||

some words and phrases from today's |||Sure, I can help with that. Please provide the specific phrases you would like translated.||今天的

programme. 程序

Sam: Yes, we've been looking at eSports, ||我们已经||在研究||

the world of competitive video gaming. |||竞技||

Neil: We heard that it was becoming so

normal that it might become a staple, an ||||||主食| ||||||common item|

expected basic activity in the same way 预期的||预期活动||||

sports like football are.

Sam: But be warned, playing video games |||警告||| ||be|warned||| ||気をつけて|警告しますが|||

is very time-consuming. It eats up a lot of time. |||耗时||||||| ||||それは|||||| є|||||||||| 非常耗时。这花费了大量时间。

Neil: So you need to have discipline. That ||||||纪律| 尼尔:所以你需要有自律。这

means you need to have and keep to 意味着你需要有并坚持

restrictions such as the length of time you 限制条件||||时长限制|||

play or the time of day you play. That is

particularly important for children. 特别重要|特别重要||

Sam: If you organise an event, you can |||组织|||| |||tổ chức||||

say that you put it together. |||まとめる||

Neil: And your ambition, your hope for the |||抱负||||

future is an aspiration. 未来是愿景。|||愿景

Sam: And my aspiration is to beat my |||志向|||击败| |||мета||||

high score on my favourite game, so are |高分|||最喜欢的||| high||||||| alta|pontuação||||||

we done now, Neil?

Neil: Yes, it's game over for today. We'll Neil|||||||

see you again soon and don't forget to ||||||别忘了|

look out for more from the

BBC Learning English team online, on social ||英语在线|团队|||社交媒体

media and on our app. Bye for now. 媒体||||应用程序|||

Sam: Bye everyone! Сем||